Slip No Grip v1.1 - Farming Simulator 25

WARNINGS:
This folder ONLY contains .xml for every shared tire in game and is NOT a mod that goes in the regular mods folder.
Slip No Grip is not a regular mod because it would then create two sets of every tire in game with completly different grip levels.
This will change ALL tire grip levels.
I do not know if this will affect multiplayer.
This will work in all seasons.
This is mostly untested (hard to test all implements, tractors, conditions).
I am NOT responsible for ANY mistake you may make Installing or Uninstalling this Mod.
I can assure Slip No Grip works with NO game corruption, Errors or bad intent.
PC ONLY I assume..

HOW TO USE:
Make sure to create a copy of the original tires folder. data/shared/wheels/tires
Unzip my tires.zip
Drag my tires folder over to replace the old and "replace all files" when asked.
If at any point you want to return back to default simply delete your tires folder then rename "tires-Copy" with just "tires".
IF you downloaded and used Slip No Grip v1.0 your "tires-Copy" is still your backup, just drag and drop my tires folder and replace when asked.

INFORMATION:
Giants Default Grip Level (frictionScale) is 1.60 for 99% of every tire regardless of width or type.
By default the game knows if you are using wheel weights or duel wheels so traction with these is calculated as far as I know.
Old Slip No Grip v1.0 was set to 0.60 for Tractors and 1.40 for everything else which could be too slippery.

Changelog v1.1:

Grip level will change slightly depending on tire width.

("mud" - this may include some Implements like sprayers or Trailers ect)
(Narrow tire width <500 - tire radius example 420_85R34 - 420 is the number I'm looking at to get the base firgure of frictionScale="0.60")
(Normal tire width between 500-700 - tire radius example 650_85R38 - 650 is the number I'm looking at.)
(Medium tire width between 700-800 - tire radius example 710_70R42 - 710 is the number I'm looking at.)
(Wide tire width between 800-900 - tire radius example 800_70R38 - 800 is the number I'm looking at.)
(Wider tire width between 900+ - tire radius example 1000_50R25 - 1000 is the number I'm looking at.)
(Some Mud tires have different widths even though they are in the same width category ie: Normal, Narrow, Wide and so on.
Motorbike with "mud" tires are set to 1.00

("offRoad" - Width doesn't matter - Mainly Forrestry, Telehandlers etc but also used by some Trailers or Implements)
1.40

(street - Width doesn't matter - cars, trucks etc)
1.00 (Excluding Tractor Communal Tires)

We need to bare in mind most vehicles that can have wider wheels only change the rears and not the fronts, this in turn gives a lot of rear grip which can induce more under-steer etc.
Wheels weights and their traction influence is not dependnt on tires and are not adjusted in this mod, they automatically add traction due to their "mass" from what I can tell.
Same goes for Duel Wheels, as far as I can tell the game automatically compensates for having duels on.
In the tire files I have tried to manually add a new frictionScale to the Dual configuration and had no errors or warnings but nothing happened with traction in game testing so I assume it's done by the game, a bit like wheel wheights and possibly done via "mass" and not "frictionScale".

KNOWN ISSUES:
Sometimes Tire slip seems exessive, sometimes seems like I have too much grip for the conditions, that is probably just the game mechanics. It is not easy to find a balance between everything.
Lack of Testing :p










